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Most caching policies focus on increasing object hit rate to improve overall system performance. However, these algorithms are insufficient for transactions. In this work, we define a new metric, transactional hit rate, to capture when caching reduces latency for transactions. We present DeToX, a caching system that leverages transactional dependencies to make eviction and prefetching decisions. DeToX is able to significantly outperform single-object alternatives on real-world workloads and popular OLTP benchmarks, providing up to a 130% increase in transaction hit rate and 3.4x improvement in cache efficiency.more » « less
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Burke, Matthew; Cheng, Audrey; Lloyd, Wyatt (, 17th USENIX Symposium on Networked Systems Design and Implementation)Linearizability reduces the complexity of building correct applications. However, there is a tradeoff between using linearizability for geo-replicated storage and low tail latency. Traditional approaches use consensus to implement linearizable replicated state machines, but consensus is inefficient for workloads composed mostly of reads and writes. We present the design, implementation, and evaluation of Gryff, a system that offers linearizability and low tail latency by unifying consensus with shared registers. Gryff introduces carstamps to correctly order reads and writes without incurring unnecessary constraints that are required when ordering stronger synchronization primitives. Our evaluation shows that Gryff’s combination of an optimized shared register protocol with EPaxos allows it to provide lower service-level latency than EPaxos or MultiPaxos due to its lower tail latency for reads.more » « less
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